Tag Archives: demos

Runaway – not a road adventure

A few days ago I got an email from someone who had stumbled across this post that I made on the AGS forums about an adventure game called Runaway – or Monkey Run? – by a German group called Pixel Team (not to be confused with the later Runaway adventure games by Péndulo Studios).

I’ve got a demo of this game from a CD collection and it has always intrigued me because although it’s rather buggy and has an awful interface, it also has several nice touches that seem to have had a lot of thought put into them. I spent a few free evenings recording videos and trying desperately to remember how to complete it (which I’m sure I’ve done, or nearly did).

I couldn’t figure it out, so here’s a video of the first puzzle to show a bit of the game in action instead.

Unfortunately I have not been able to find much out about this game (especially as searches for “Runaway” and “adventure game” find the Péndulo games), so I’m fairly sure it never got beyond this demo. If you have any more information I’d love to hear it.

The demo was released as shareware, so if you fancy playing it I’ve uploaded a copy here. It works fine under Windows XP using DOS-Box. If you manage to get into the keeper’s house (which I think is the next step from where I’m stuck) let me know how because I really can’t remember how I did it last time! If I manage to get much further I might put up a full playthrough.

Tip for playing:
When picking up items you can click the ‘Pick Up’ option, then the item. With the other interactions you generally have to click on the place you want to interact with, *then* click the verb…

OneDollar’s Demos – Nancy Drew: Ransom of the Seven Ships – Part 2

Continuing on from yesterday’s post

OneDollar Presents…
A biased and uncharitable review of Nancy Drew: Ransom of the Seven Ships (Part 2)


I’m sorry but this isn’t a door lock, somebody’s just fitted an electronic game to your wall. I’d call your locksmith and ask for a refund.


Success – I opened the door! Now I can dress up in a diving suit, then attempt all the other challenges while still wearing it. According to George, Nancy has “…solved mysteries in every corner of the world”. The map shows the locations of all of Nancy’s mysteries, so “every corner of the world” actually means North America and four places in Europe. How cultured.


I can deduce one of two things from this book of instructions: either Sonny stole a monkey’s brain, or Sonny stole a monkey’s hairdo.


“You look just like this bird I met in England” sounds like another way of saying “We already rendered a parrot once, lets use it again”. I assume this previous meeting explains why Nancy shows no surprise at a bird that can carry on an intelligent conversation. Seriously, a bird like that should not be left sitting in an empty lobby, it should be on TV hosting a chat show or doing the weather or something.


George told me this golf cart needed water to work, but it runs fine. This is the person we’ve got repairing our one and only satellite phone? It doesn’t work on grass (after all, why would you want a golf cart to work on grass?) but fortunately most of this ‘ecotourism’ island is covered with winding tarmac roads.


After beating the monkey at his own game I get to choose a prize from a thrilling range! Don’t get too excited about puzzle solving though, Nancy’s quick to remind me that the parrot wanted fruit. If only this were a real adventure game, just think of the puzzles you could solve with an eye patch and a goldfish keyring…


This means 7-9-2-0-4 in international signals. Now there’s a fair chance that anyone wanting a sail is going to be using it to sail a boat, and there’s an equally fair chance that said sailor will know the international flag signals so really all this does is weed out the amateurs. Changing this code must be a real pain. Do they have a stock of little flags to put on the bin?


I found this picture hidden in the lobby. It brings home a stark realisation that somewhere, somehow a real game creator made this game and was pleased enough with it to hide a photo of his wife (or daughter, or sister or next door neighbour) in the background. Kind of touching, unless of course that picture *is* the game creator in which case its just creepy.


Having ticked off everything on the task list that the game will let me, all I’ve got left to do is to look for Bess. She clearly came to this beach but the demo won’t let me go there, so I guess I’ve been abandoned to drive the golf cart in circles around the map. Anyway, leaving the demo without a proper ending seems a good enough reason for me to do the same to this post.

End.

OneDollar’s Demos – Nancy Drew: Ransom of the Seven Ships – Part 1

Time for something a little different (although I’ve done something similar before). I got bored on Sunday evening, fired up Steam and downloaded a demo of what I fully expected to be a rubbish game. What follows are my experiences.

OneDollar Presents…
A biased and uncharitable review of Nancy Drew: Ransom of the Seven Ships (Part 1)


If there’s one thing that immediately made me want to play the full game, its the promise of “Mild Violence”.


Maybe they got the monkey to count them?


I always visit the options page before starting a game. Here I’m glad to note we are given not one but two resolutions: ‘small’ and ‘would fit comfortably on the screen of my phone’. Who is this game made for, those casual gamers who never found the resolution settings on their PC?


Although it’s meant to set the scene, this introduction raises more questions than it answers.
– Shouldn’t that be George and I? If you’re going to keep a journal at least learn to use correct grammar. (If not write a blog instead).
– Who on earth holds a father-daughter banquet? As a side note, arriving a day late to one of these things is never a good plan. I can only assume everyone will be dead, missing or replaced by a robot lookalike by the time Nancy arrives.
– An ecotourism resort that you can only reach by plane? Well somebody dropped the ball there. Does the cost of your ticket include carbon offsetting?
– Floatplane is a stupid name for a kind of aircraft. Not a question, just an observation.
– I guess this is the same journal Nancy will use to record all the grisly details of whatever ‘Mild Violence’-containing mystery we come across. I’m sure the red-purple frilly borders will offset that marvellously.
– “Shark Diving Resort” is possibly the worst name for a resort I have ever come across.
– Seriously, how big is this book? Judging by the size of those poorly paper-clipped postcards… erm… 29×33 centimetres closed. I’m not going to ask where she keeps it.


I have no idea what’s going on here but AHAHAHAHAHA! I’m just disappointed the actor didn’t read the “pppp” at the end of “Stooooopppp”. Also a nice contender for ‘worst water render in a modern game’.


If I were ever to kidnap someone, I don’t think I’d do it on a tiny, inaccessible island with no planes to escape with. Okay, so the story’s wholly unoriginal and the characters look like they were made in Poser, but we’ve already got intrigue, danger…


…and a task to “Win a game against a monkey”? I assumed the introduction was supposed to make me sympathise with the characters and draw me into the game’s plot, but why bother when five seconds later you’re going to a literal list of mini-games I have to play. There are many things that drive people to crime. Need, greed and apparently an insatiable urge to create treasure hunts. We’re dealing with one seriously messed up villain here… do you reckon you actually have to go diving for number 8, or is it just an excuse for them to watch Nancy dress up? Let’s not think too hard about that one.


George demonstrates how to fix a satellite phone: glare at it and shake it up and down. Also if you make the mistake of hovering your mouse over her…


“Hey George, can I talk to… ooh okay…”

Venture back tomorrow, if ye dare, for the terrible conclusivness of part 2!